Page Under Construction
This page is a placeholder for future expansion, and the content is all very "first-draft."
You may prefer to build your own world (or expand on one of ours) using the Worldbuilding Tools in the menu above, or check out our Community Spotlight page for non-Houndsong, Relict-compatible settings.
You may prefer to build your own world (or expand on one of ours) using the Worldbuilding Tools in the menu above, or check out our Community Spotlight page for non-Houndsong, Relict-compatible settings.
>///Skip Drive Spooling///
Stars gutter in the shackles of ancient machines, bound to forge bridges of light across the universe.
Explorers, traders, scholars, conquerors, and more ply these starlight lanes, seeking their destiny - or doom - in the glittering night. Among the shoals of inhabited worlds that surround these Cinder Gates, every facet of civilization has grown, fallen, and rebuilt upon the bones of those who came before. Hard-scrabble frontier colonies cling to life in the Faustian Run, empires and megacorps vie for power in the Delphine Sea, and any trip into the unknown has even chances of yielding long-lost wonders, cutthroat pirates, crusading zealots, and other, stranger, deadlier oddities. Bounties and terrors uncounted drift for ages unseen through the dark and silence, awaiting discovery. Far, far out in the black, in the deepest corners of night, twisted un-things thrash at the crumbling walls of reality, where madness seeps between the cracks in existence and promises a clawing, wrenching unmaking of all things if it is left to fester. Welcome, traveller, to the Sea of Cinders. |
Plans Change...
Sea of Cinders was to be Houndsong Games' debut product, launching as a sourcebook for a certain popular tabletop system.
For reasons that don't bear rehashing here, that's no longer happening. When we saw the writing on the wall, we made the decision to pause work on Cinders and pivot to development of Relict.
Cinders will live on. Once Relict 1.0 is complete, we'll begin work on adapting the Cinders setting to a Relict project. As you can imagine, all of the game mechanics we spent the last ~2 years polishing are scrap now, but what will stay is all the lore, writing, art, themes, and ideas that made Cinders what it is.
Things I am particularly excited about bringing over are our cybernetic implant and gene splicing character upgrades, a modular, scalable vehicular combat architecture we developed from scratch, world generation and exploration tools we built to help GMs navigate an expansive, unknown galaxy, and a heap of cool species, class, and monster ideas that will live on in spirit if not exact mechanics.
It will be a ton of work. I should know, we already did it once. But I'm optimistic that the end result will be even better than it was.
It's too early right now to know what the final embodiment of Sea of Cinders will look like as a Relict game. Cinders was supposed to be a commercial product (hardcover books, PDF store, planned expansions and Patreon perks, the works), and it wasn't cheap to make it this far. Most of that came out of my personal wallet, which is not exactly overstuffed. Once Relict is up and running and we can assess its reception and impact on Houndsong as a business, I'll make the determination as to whether Cinders will continue as a paid product, or if it makes sense to release free as an extension of the Relict system. The Mistwrought and Salt & Iron settings will be free content, regardless of where Cinders lands.
That's all down the road. Probably waaay down the road. Meanwhile, you can still check out the Sea of Cinders Homepage to get a better feel for the project, and scope out some cool artwork by myself and my partner on Cinders, whom you should absolutely check out.
Oh, and check out the maps page for some free sci-fi mappy goodness by us and mapmakers we commissioned from the TTRPG community, who I would encourage you to continue supporting as they too navigate this shift in the landscape. We figured hiring them to make free stuff to give out was a better use of our meager advertising dollars than shouting into the void of social media. All of their info is on that page (and that's a project I'd like to get back to as well once the dust settles and we find our feet financially).
For reasons that don't bear rehashing here, that's no longer happening. When we saw the writing on the wall, we made the decision to pause work on Cinders and pivot to development of Relict.
Cinders will live on. Once Relict 1.0 is complete, we'll begin work on adapting the Cinders setting to a Relict project. As you can imagine, all of the game mechanics we spent the last ~2 years polishing are scrap now, but what will stay is all the lore, writing, art, themes, and ideas that made Cinders what it is.
Things I am particularly excited about bringing over are our cybernetic implant and gene splicing character upgrades, a modular, scalable vehicular combat architecture we developed from scratch, world generation and exploration tools we built to help GMs navigate an expansive, unknown galaxy, and a heap of cool species, class, and monster ideas that will live on in spirit if not exact mechanics.
It will be a ton of work. I should know, we already did it once. But I'm optimistic that the end result will be even better than it was.
It's too early right now to know what the final embodiment of Sea of Cinders will look like as a Relict game. Cinders was supposed to be a commercial product (hardcover books, PDF store, planned expansions and Patreon perks, the works), and it wasn't cheap to make it this far. Most of that came out of my personal wallet, which is not exactly overstuffed. Once Relict is up and running and we can assess its reception and impact on Houndsong as a business, I'll make the determination as to whether Cinders will continue as a paid product, or if it makes sense to release free as an extension of the Relict system. The Mistwrought and Salt & Iron settings will be free content, regardless of where Cinders lands.
That's all down the road. Probably waaay down the road. Meanwhile, you can still check out the Sea of Cinders Homepage to get a better feel for the project, and scope out some cool artwork by myself and my partner on Cinders, whom you should absolutely check out.
Oh, and check out the maps page for some free sci-fi mappy goodness by us and mapmakers we commissioned from the TTRPG community, who I would encourage you to continue supporting as they too navigate this shift in the landscape. We figured hiring them to make free stuff to give out was a better use of our meager advertising dollars than shouting into the void of social media. All of their info is on that page (and that's a project I'd like to get back to as well once the dust settles and we find our feet financially).