Catalytic Oooze
Expected threat level: Moderate (TL 15)
A common pest in areas prone to etheric discharge, Catalytic Oozes became an invaluable test specimen for alchemists once their peculiar properties were better understood. They've developed a reputation in learned circles as a bane for incautious experimenters, as an inadequately contained Catalytic Ooze can quickly become a lethal hazard if loosed in a well-stocked laboratory.
Tags: Ooze, engulf
Tendencies: docile and unintelligent, reacts to environmental stimuli and will attempt to consume prey. Tactics: will prioritize incorporation of useful substances if available, as it makes subduing prey easier. Senses: blindsight 30ft. |
Strengths & Weaknesses
Poison Immunity. Catalytic Oozes take no Poison Damage and cannot gain Poison Counters.
Acid Immunity. Catalytic Oozes take no Acidic Damage and cannot Melt.
Acid Immunity. Catalytic Oozes take no Acidic Damage and cannot Melt.
Special Features
Incorporate Substance. If a Catalytic Ooze engulfs a liquid or gas (potions, oil, alcohol, Assassin's Poisons, Plague Doctor's Concoctions, etc.), it incorporates it. If it engulfs a creature carrying an applicable object, it incorporates one at random. If it passes over a pool of liquid or through a cloud of gas, it incorporates what it passes through, leaving a cleared area in its wake if there is not enough surrounding substance to fill it in.
Actions
Engulf (Movement). As part of a Movement Action, the Ooze may attempt to engulf a creature no more than one size larger than itself. The target creature must make a Precision Check, target 1d10+6. If it succeeds, it is pushed to the nearest open space. If it fails, it is engulfed inside the Ooze.
Slam. (Melee attack, 5ft. range, 1 target, +3 bonus to hit). Deals 1d4 Bludgeoning Damage + 1 Acidic Damage.
- Engulfed Creatures take 1 Acidic Damage at the start of their turn.
- Engulfed Creatures are considered Grappled (though the Ooze does not suffer a Speed penalty), move with the Ooze, and begin to suffocate.
- An Engulfed Creature can use an Action to make a Might Check, target 1d10+6, to escape. The Ooze may only Engulf one Creature at a time.
Slam. (Melee attack, 5ft. range, 1 target, +3 bonus to hit). Deals 1d4 Bludgeoning Damage + 1 Acidic Damage.
Catogens
Expected threat level: Low (TL 10)
Adorable, bundles of blight, slime and sometimes bone, all in a feline package; Catogens are gelatinous cat-like entities constructed around repurposed...organic matter. A perfect familiar for that necromancer looking for a hypoallergenic companion, just mind the scratches, no telling what you’ll get from that. They come in a variety of colours, which may be indicative of what infection they carry. Designed by Clair.
Adorable, bundles of blight, slime and sometimes bone, all in a feline package; Catogens are gelatinous cat-like entities constructed around repurposed...organic matter. A perfect familiar for that necromancer looking for a hypoallergenic companion, just mind the scratches, no telling what you’ll get from that. They come in a variety of colours, which may be indicative of what infection they carry. Designed by Clair.
Might 0
Precision 2 Cleverness 3 Knowledge 2 Willpower 0 Fortitude 0 |
Speed: 50ft. / 25ft. (Climbing)
Armor: 3 Health: 10 Size: Small Type: Ooze, Undead Detection: 3 |
Tags: Aberration, Ooze, Undead, Regenerating, Feline, Friendly
Tendencies: easily startled, friendly, hides from large noisy groups, tend to be in packs of 10+ individuals, will stalk prey and only accelerate when going for the kill, will 'play' with their food.
Tactics: prefers sneak attacks, will flee at the earliest opportunity, prefers range
Senses: humanoid, darkvision 90ft.
Tendencies: easily startled, friendly, hides from large noisy groups, tend to be in packs of 10+ individuals, will stalk prey and only accelerate when going for the kill, will 'play' with their food.
Tactics: prefers sneak attacks, will flee at the earliest opportunity, prefers range
Senses: humanoid, darkvision 90ft.
Strengths & Weaknesses
Freezing Weakness. If a Catogen would take any amount of Freezing Damage, add +1 to the damage total.
Burning Weakness. If a Catogen would take any amount of Burning Damage, add +1 to the damage total.
Poison Immunity. Catogens take no Poison Damage and cannot gain Poison Counters.
Acid Resistance. If a Catogen would take any amount of Acidic Damage, reduce it by half.
Burning Weakness. If a Catogen would take any amount of Burning Damage, add +1 to the damage total.
Poison Immunity. Catogens take no Poison Damage and cannot gain Poison Counters.
Acid Resistance. If a Catogen would take any amount of Acidic Damage, reduce it by half.
Special Features
Zoomies. If a Catogen uses both of its Actions on its turn to move, it may move an extra 10ft. as part of the second movement.
Regenerate. When killed, if a Catogen's was not killed by Burning or Freezing Damage, roll 1d12. On an 8 or higher, this creature reforms with 1d6 Health at the start of the next Round, and resumes its place in the initiative order. A Catogen may only use this feature once per 24 hour period, being destroyed permanently if it dies after Regenerating in that time.
Regenerate. When killed, if a Catogen's was not killed by Burning or Freezing Damage, roll 1d12. On an 8 or higher, this creature reforms with 1d6 Health at the start of the next Round, and resumes its place in the initiative order. A Catogen may only use this feature once per 24 hour period, being destroyed permanently if it dies after Regenerating in that time.
Actions
Blighted Tiny Claws. (Melee attack, 5ft., 1 target, +1 to hit). Deals 1d4 Slashing Damage. On a critical hit, the target must succeed on a Fortitude Check (5) or gain the Diseased Affliction.
Blight Spit. (Counterspell Cost: 2, 10ft. range, 1 target, +2 to hit). Deals 1d4 Poison Damage. On a critical hit, the target must succeed on a Fortitude Check (4) or gain the Diseased Affliction.
Note: Clair proposed some cool advanced Disease options with these guys that we're not quite ready to implement yet. Watch for something in a future version! -Chris
Blight Spit. (Counterspell Cost: 2, 10ft. range, 1 target, +2 to hit). Deals 1d4 Poison Damage. On a critical hit, the target must succeed on a Fortitude Check (4) or gain the Diseased Affliction.
Note: Clair proposed some cool advanced Disease options with these guys that we're not quite ready to implement yet. Watch for something in a future version! -Chris
Reactions
Counterspell: (2)