Relict RPG
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Undead

At a glance:
Life's a drag. Pulse optional
Speed: 30ft.
Size: Small, Medium, Large.
Ether: Reservoir.
Darkvision: Yes.
​Feature: Undeath.
Subspecies: Lich, Revenant, Vampire​
​Special Feature: 
Undeath.
​You do not need to breathe, and do not age. You have the same body type and physicality as the species you were in life, but do not gain any game features normally associated with that species, except for size. Other species features (such as Flight) are replaced with your Undead features. 

​Subspecies. At Level 1, choose what kind of Undead you are. Each has unique attributes, described below.
Picture

Subspecies

Vampire

Vampires can often pass as living beings, so long as they are fed. As their thirst takes hold, their appearance becomes gaunt or feral, their complexion becomes deathly, and their predatory nature stands out. 
Sanguinivore. 
  • You require no food or sustenance other than blood.
  • Once per day, if you consume 10x the required amount (10 pints/10 gallons), you may cure one Affliction of your choice that you are suffering from. 
  • You gain a Vampiric Bite attack: 
    • ​Vampiric Bite. (Melee attack, 5ft. range, 1 target, +Might or +Precision to hit). Deals 1d4+(1/2 Character Level) Piercing Damage. When you bite a living creature, it makes a Might check against your (Might+your Character Level). If it loses, you may heal a number of points of damage equal to the damage you dealt. 
  • Invoke Blood. When you make an Attack or Check, you may opt to suffer the Exhausted Affliction. If you do, add +2d6 to the result.
  • Crimson Thirst. You must consume 1 pint of humanoid blood, or 1 gallon of animal blood, every 24 hours. Failing to do so inflicts the Exhausted Affliction.

Lich

Immortality, for a price. A lich has stored their mortal soul in an inanimate vessel for safekeeping, enduring a split existence between the corporeal and the metaphysical. Without extensive effort, the lich's body will wither without its soul, a kind of slow decay that resembles decomposition or mummification. Few have the resources to prevent this process--and fewer care to.
  • ​Phylactery. Your Phylactery is an object you designate that contains your soul, separate from your body. It must be 6in-5ft in any dimension, and between 5-50lbs. Your Phylactery has an Armor class of 4+your Character Level, 10 health per Character Level, and is immune to all but 4 Damage Types of your choice, which you designate at character creation and share with your GM. Information on creating a new one can be found on the species page. 
    • Phylactic Resurrection. If you die, reuniting your body with your Phylactery within 100 days will begin a reanimation process, returning you to un-life after 7 days. If your body is destroyed, you will reconstitute at the site of your Phylactery in (100 days minus 4 days per Character Level). 
    • Phylactic Destruction. If your Phylactery is destroyed, your Toughness is reduced to 2 and cannot be higher, you cannot be healed of Afflictions by any means, and you cannot be resurrected by any means. If you do not replace your Phylactery within 100 days, you fall immediately dead, and cannot be revived.

Revenant

Gaunt, pallid, or even decayed, but with their living faculties intact, Revenants experienced true death and returned. Whether as a deliberate act of necromancy, or a strange effect of outside forces, Revenants eternally balance maintaining their sentience, degenerating into a mindless undead, and succumbing to their final rest.
  • Undead Resilience.  When you would suffer an Affliction, you may instead opt to suffer a special Affliction called Undead Resilience. It counts toward your total Affliction count, but carries no additional penalty. You can heal this Affliction just like any other (including Full Resting), regaining the use of this feature when you do.
    • ​You may use this feature once at level one, twice at level five, three times by level 10, four at level 15, and five times at level 20. 
  • Call to Grave. Once, you rose from your own grave. You are compelled to revisit the site every year, resting for 24 hours in a deathlike state in your own grave-dirt if possible, or as close as can be physically reached if the site no longer exists.
    • If you go more than a year without performing this process, you suffer an instance of the Exhausted Affliction for every month you delay (so two instances after two months, three after three, etc).
    • This Affliction does not go away until the grave ritual is completed, cannot be replaced by the Undead Resilience feature, and cannot be removed through any means other than your grave. If this Exhaustion would kill you, your Cleverness, Knowledge, and Willpower become 0, and you become a hostile NPC under the GM's control that mindlessly seeks to kill all living creatures. If you die while suffering from this feature, you are destroyed permanently, and cannot be resurrected. ​
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  • How to Play
    • Core Rules
    • Running the Game
    • Downloads
    • Videos
    • Support Relict >
      • Feedback & Contact
      • Donations & Support
      • Contributors
  • Characters
    • Character Creation Guide
    • Choose Your Lineage >
      • Lineage At A Glance
      • Centaur
      • Dwarf
      • Elf
      • Fae
      • Fiendling
      • Firmalite
      • Gaian
      • Gnome
      • Goblin
      • Gorgon
      • Human
      • Kobold
      • Mere
      • Orc
      • Shapeshifter
      • Stacian
      • Undead
      • Wilderkin
    • Character Classes >
      • Classes At A Glance
      • Playable Classes >
        • Assassin (Martial)
        • Berserker (Martial)
        • Field Medic (Martial)
        • Knight (Martial)
        • Marksman (Martial)
        • Plague Doctor (Martial)
        • Scoundrel (Martial)
        • Warrior (Martial)
        • Avatar (Mage)
        • Blink Mage (Mage)
        • Blood Mage (Mage)
        • Elementalist (Mage)
        • Enchanter (Mage)
        • Force Mage (Mage)
        • Necromancer (Mage)
        • Shadow Mage (Mage)
        • Sorcerer (Mage)
        • Dynamancer (Hybrid)
        • Harlequin (Hybrid)
        • Paladin (Hybrid)
      • In Development >
        • Legionnaire (Martial)
        • Scout (Martial)
        • Illusionist (Mage)
        • Muse (Mage)
        • Neuromancer (Mage)
        • Oracle (Mage)
        • Summoner (Mage)
        • Thaumaturgist (Mage)
        • Wizard (Mage)
        • Antiquarian (Hybrid)
        • Druid (Hybrid)
        • Priest (Hybrid)
        • Warlock (Hybrid)
    • Perks
  • Items & Equipment
    • Melee Weapons
    • Ranged Weapons
    • Armor & Clothing
    • Potions & Equipment >
      • Potions
      • Equipment, Traps, & Tools
    • Magical Objects >
      • Magic Weapons
      • Magic Armor & Clothing
      • Magic Items
  • Monsters & Encounters
    • Monster Rules - Simple & Advanced
    • Encounter Building Guide
    • Simple Monsters >
      • Elementals
      • Fauna
      • Humanoids
      • Mages
      • Monstrosities
      • Oozes
      • Undead
    • Advanced Monsters >
      • Celestials
      • Dragons
      • Fiends
      • Undead
  • Maps
  • Store