CentaursFast, half-horse/half human(oid)s.
Speed: 45ft. Size: Medium, Large Ether: Flow. +1 Mana Regeneration. Darkvision: No. Charger. Whenever you use two Movement Actions in a turn, you may make a single Attack or cast a spell as part of the second movement Action. Fleet. Your overland travel speed matches that of other humanoids riding on horseback, instead of marching on foot. |
DwarvesShort & sturdy, natural magic resistance.
Speed: 25ft. Size: Medium Ether: Flow. +1 Mana Regeneration. Darkvision: Yes (180ft). Ether Anchor.
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ElvesPointy-eared magic superchargers.
Speed: 30ft. Size: Medium Ether: Flow. +1 Mana Regeneration. Darkvision: No. Ether Catalyst.
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FaeTiny winged folk of myth.
Speed: 20ft. (walking)/35ft. (flying) Size: Small, Medium Ether: Reservoir. +1 Mana Capacity. Darkvision: No. Flight. You gain a 35ft. base flying speed. Subspecies. At Level 1, choose what kind of Fae you are. Each has unique attributes, described on the Species page:
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FiendlingsInfernal blood, elementally infused.
Speed: 30ft. Size: Medium Ether: Reservoir. +1 Mana Capacity. Darkvision: Yes (unlimited). Elementally Imbued.
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FirmalitesTouched by Celestials.
Speed: 30ft. Size: Medium Ether: Reservoir. +1 Mana Capacity. Darkvision: No. Partial Divinity.
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GaianFury kin, avatars of the world.
Speed: 30ft. Size: Medium Ether: Reservoir. +1 Mana Capacity. Darkvision: Yes (180ft.) Implacable. When you would take Slashing or Piercing Damage, reduce it by 1 (to a minimum of 1).
Biomes: Coastal, Polar (Alpine, Tundra), Mires (Swamp, Bog, Fen, Moor), Desert, Woodlands (Forests, Jungles), Grasslands/Plains/Shrublands, Urban, Aquatic, Underground, Blight, Mountain, Igneous |
GnomesSaid to be birthed and favored by the world itself, Gnomes boast remarkable constitutions—though not without drawbacks.
Speed: 25ft. Size: Small Ether: Reservoir. +1 Mana Capacity. Darkvision: Yes (120ft.) High Density.
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Goblins
Diminutive dwellers of deep, dark demesnes.
Speed: 30ft. Size: Small Ether: Flow. +1 Mana Regeneration. Darkvision: Yes (300ft.) Feature: Tunnelsense. You can always tell whether or not you are alone in an enclosed space, even if you cannot otherwise perceive the creature that's there. This ability does not tell you what kind of creature is present, nor how many, only that there is at least one in the same area as you. Ambusher. When you make a Hide check and no enemies are aware of you, add an additional +4 to the result. |
GorgonsThere's a "bad hair day" joke here somewhere.
Speed: 30ft. (walking)/30ft. (swimming). Size: Medium Ether: Reservoir. +1 Mana Capacity. Darkvision: No. Snakeblood. You can gain an additional 10 Poison Counters before dying (total 30). Petrifying Gaze. As an Action, you attempt to Petrify a creature that can see you. It makes a Fortitude Check against a target of (1d4+ your Character Level). If it succeeds, it is immune to this ability for 24 hours. If it fails, it begins to turn to stone. This process takes 1 minute (10 Rounds), and has three stages.
A creature you petrified can be cured using a balm made with drops of your own blood, which takes 10 minutes to brew, 10 minutes to apply, and 10 minutes to take effect. This balm has a 25% chance of working on a creature another Gorgon petrified, and a 10% chance of working on a creature petrified through other means. If it fails, repeated attempts will not change the result. |
MereUnder the sea. Or not.
Speed: 30ft. (walking)/90ft. (swimming) Size: Medium Ether: Flow. +1 Mana Regeneration. Darkvision: Yes (60ft.) Aquatic.
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Orcs
Firm believers in preventative dental care.
Speed: 30ft. Size: Medium, Large Ether: Flow. +1 Mana Regeneration. Darkvision: Yes (120ft.) Great Deeds. At level one, you may use this ability as a free action once per day. This increases to twice at level 5, three times at level 10, four at level 15, and five at level 20. You may use Great Deeds for one of the following effects:
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ShapeshifterYou can be any(one) you want to be, if you put your mind to it.
Speed: 30ft. Size: Small, Medium, Large Ether: Flow. +1 Mana Regeneration. Darkvision: No. Mimeoform.
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StaciansSooner or later, everything is crab.
Speed: 30ft. (walk) / 30ft. (swim) Size: Medium Ether: Flow. +1 Mana Regeneration. Darkvision: Yes (60ft.) Carcinite.
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UndeadLife's a drag. Pulse optional.
Speed: 30ft. Size: Small, Medium, Large. Ether: Reservoir. +1 Mana Capacity. Darkvision: Yes (60ft.) Undeath. You do not need to breathe, and do not age. You have the same body type and physicality as the species you were in life, but do not gain any game features normally associated with that species, except for size. Other species features (such as Flight) are replaced with your Undead features. Subspecies. At Level 1, choose what kind of Undead you are. Each has unique attributes, see the Species page for more info:
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WilderkinThe best of...well, *some* world.
Speed: 30ft (typical). Size: Small, Medium, Large. Ether: Flow. +1 Mana Regeneration. Darkvision: No (typical). Biomorphic. Wilderkin are a group of humanoids who used multi-generational magic to reshape their bodies with desirable adaptations from the natural world. You can choose a pre-set Wilderkin genotype, or craft your own. See the Lineage Page for more. |