Relict RPG
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      • In Development >
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      • Magic Weapons
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Magic Weapons

Ghostspark Blade

Rare (2,000 GP) ​| Reach: 5ft. | Damage: (1d8+1) | Slashing | One Hand
​
Intrinsic Properties
  • Base Item: Blade, Straight 
  • Critical Effect: Lacerate+. Inflict Bleeding for 1d6 Rounds.
  • +1 Damage (noted above)

Magic Properties
  • Soul Edge. When you make an Attack with this blade, you may opt to take 1d6 Ether Damage, adding +2 to the Attack roll for each point of damage taken. The damage you take from this ability cannot be reduced or prevented by any means.
  • Siphon Essence. When you strike a living creature with a critical hit using this weapon, you may heal 1 point of damage from yourself. 

First recorded as the favored weapons of a sect of spiritual warriors, these blades allow their wielders to shave away some of their own life force and channel it into deadly, armor-penetrating strikes. The fact that this effect can also be used to siphon life from a target led to their banning in many societies, and the hunting of their creators. 
Picture

Warhound Sword

Rare (1,800 GP) ​| Reach: 5ft. | Damage: (base) | Slashing | One Hand
​
Intrinsic Properties
  • Base Item: Any Medium Blade.
    (Some blades 
    require Medium Weapons Training).
  • Critical Effect: (same as base blade).
    ​
Magic Properties
  • Pack Hunting. When a Warhound weapon deals damage to a target, subsequent attacks from any Warhound weapons gain a +1 bonus to hit, and deal an additional +1 Piercing Damage against the same target. This effect lasts for 1 Round, or until the Warhound Blade strikes a different target. 

Usually created as sets, Warhound Swords are often given to elite squads of royal guards, or groups of knights errant expected to challenge mighty foes as a coordinated unit.

Picture

Item Rarity Guide (Reference)

  • 0-100GP | Mundane. Commonly available items, suitable for all levels. 
  • 100-500GP | Unusual.  Niche, accessible with some searching or contacts. Character levels 3-5.
  • 500-2,500GP | Rare. Treasured objects inaccessible to most. Rare items often have a storied history. Character levels 6-9. 
  • 2,500-50,000 | Very Rare. The coveted prizes of organizations and kingdoms, arms and armor of celebrated heroes, fabled artifacts lost to time. Very Rare items, or at the least their makers or wielders, are likely known to scholars and storytellers both. Character levels 10+
  • 50,000-500,000GP | Legendary. Literal objects of legend, only a handful of which exist in a given culture's stories. Apex masterpieces of history's greatest artificers or enchanters. Whether they are real or not may be debated. Recovering one would be a quest for many, and succeeding would attract the attention of more. Character levels 13+
  • 500,000-10,000,000GP | Mythic. Forged as boons and workings of primordial powers, or confluxes of universal events. Armor forged by smith-gods, blades woven from screams by arch-devels, a humble arrowhead that pierced the heart of a dragon queen and now burns eternally with lightless fire--each Mythic item is unique and (nearly) priceless.
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  • How to Play
    • Core Rules
    • Running the Game
    • Downloads
    • Videos
    • Support Relict >
      • Feedback & Contact
      • Donations & Support
      • Contributors
  • Characters
    • Character Creation Guide
    • Choose Your Lineage >
      • Lineage At A Glance
      • Centaur
      • Dwarf
      • Elf
      • Fae
      • Fiendling
      • Firmalite
      • Gaian
      • Gnome
      • Goblin
      • Gorgon
      • Human
      • Kobold
      • Mere
      • Orc
      • Shapeshifter
      • Stacian
      • Undead
      • Wilderkin
    • Character Classes >
      • Classes At A Glance
      • Playable Classes >
        • Assassin (Martial)
        • Berserker (Martial)
        • Field Medic (Martial)
        • Knight (Martial)
        • Marksman (Martial)
        • Plague Doctor (Martial)
        • Scoundrel (Martial)
        • Warrior (Martial)
        • Avatar (Mage)
        • Blink Mage (Mage)
        • Blood Mage (Mage)
        • Elementalist (Mage)
        • Enchanter (Mage)
        • Force Mage (Mage)
        • Necromancer (Mage)
        • Shadow Mage (Mage)
        • Sorcerer (Mage)
        • Dynamancer (Hybrid)
        • Harlequin (Hybrid)
        • Paladin (Hybrid)
      • In Development >
        • Legionnaire (Martial)
        • Scout (Martial)
        • Illusionist (Mage)
        • Muse (Mage)
        • Neuromancer (Mage)
        • Oracle (Mage)
        • Summoner (Mage)
        • Thaumaturgist (Mage)
        • Wizard (Mage)
        • Antiquarian (Hybrid)
        • Druid (Hybrid)
        • Priest (Hybrid)
        • Warlock (Hybrid)
    • Perks
  • Items & Equipment
    • Melee Weapons
    • Ranged Weapons
    • Armor & Clothing
    • Potions & Equipment >
      • Potions
      • Equipment, Traps, & Tools
    • Magical Objects >
      • Magic Weapons
      • Magic Armor & Clothing
      • Magic Items
  • Monsters & Encounters
    • Monster Rules - Simple & Advanced
    • Encounter Building Guide
    • Simple Monsters >
      • Elementals
      • Fauna
      • Humanoids
      • Mages
      • Monstrosities
      • Oozes
      • Undead
    • Advanced Monsters >
      • Celestials
      • Dragons
      • Fiends
      • Undead
  • Maps
  • Store