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Fiends

Includes devils, demons, fallen celestials, and damned souls. Depending on the cosmology in question, fiends may exist as natural opposites to the divine, former divines who were cast down, or a competing primordial force. Many fiends are brutal, violent, tyrannical, evil, and selfish, though—much like Celestials and free will—exceptions do appear. 

Stoneheart Succubi

Expected threat level: Severe (TL 35)
-
Might 5
Precision 5
​
​Cleverness 16

Knowledge 9
​
Willpower 16
​Fortitude 7
Speed: 45ft. (walking) 
Armor: 10
​
​Size: Medium
Type: Fiend
Detection: 10

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Tags: -
Tendencies: -
Tactics: -
Senses: keen senses, blindsight 30ft.

Endurance

Health: 70
If Health is reduced to 0, this creature dies, regardless of how many Wounds it has.
Wound Threshold: 15
If creature takes this much damage in a single Turn, it suffers a Wound.
Number of Wounds: 4
If creature suffers this many Wounds, it dies instantly.

Grievous Wounds:
If this creature suffers a Wound as a result of the specified Damage Type below, it suffers the additional effect listed.
​Each effect can be suffered only once.

(   ) Ardent (1st): All creatures affected by the Succubus' Beguiling Visage immediately repeat the Check, breaking free of the condition on a success.
(   ) Ardent (2nd): All creatures affected by the Succubus' Beguiling Visage have a 50% chance to immediately end the condition.
(   ) Ardent (3rd): All creatures affected by the Succubus' Beguiling Visage immediately end the condition. The Succubus cannot use the effect again until fully healed.

Strengths & Weaknesses

Stoneform. The Succubus is immune to Poisonous Damage, Piercing Damage, and Slashing Damage, and cannot suffer Conditions associated with those damage types.
Apex Monster (2). Twice per day, when the Succubus fails a check, it can choose to succeed. Alternatively, it may use this ability as an Action to remove all Conditions currently applied to it.

​Special Features

Beguiling Visage. The Succubus appears as an immaculate sculpture in a body the viewer would find the most attractive. Affected creatures must make a Willpower Check (10) when they first see the Succubus. On a failure, the creature views the Succubus as a close ally, and seeks to help it whenever it can. Creatures with no desire for physical intimacy, and creatures that have broken free of this effect in the past 24 hours, are immune to this ability.
Impossible Promises. Once per Round, the Succubus may use its Reaction to force a creature that can hear it to make a contested Cleverness Check. If the target fails, the Succubus can choose to halve one of the target's future rolls. Creatures may only be under one instance of this effect at a time. This effect expires after one year. 
Fiendish Charm. Once per minute (10 Rounds), the Succubus can re-roll any Contested Check it makes, and choose its preferred result.

Actions

Dominate Will. As an Action, the Succubus attempts to force a creature to take a single Action of its choice. Creatures Affected by Beguiling Visage must make a contested Willpower Check to resist. Creatures free of Beguiling Visage must beat a Willpower (8) Check.
Slash. (Melee attack, 5ft. range, 1 target, +7 to hit). Deals 2d6 Slashing + 1d6 Infernal Damage.   

Reactions

Counterspell: (4d4). 

Advanced Actions

Mind Lash (Cost: 6 Mana). Deals 3d6 Psychic Damage to a target the Succubus can see. If the target is under Beguiling Visage's effect, it instead takes 3d10 Psychic Damage, and that effect ends. 
Stamina Capacity: 0
​Stamina Regeneration: 0
Mana Capacity: 12
​Mana Regeneration: 4

Common Loot (GM's choice or Roll 1d6). Roll twice, re-rolling repeated results:
1.
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  • How to Play
    • Core Rules
    • Running the Game
    • Downloads
    • Videos
    • Support Relict >
      • Feedback & Contact
      • Donations & Support
      • Contributors
  • Characters
    • Character Creation Guide
    • Choose Your Lineage >
      • Lineage At A Glance
      • Centaur
      • Dwarf
      • Elf
      • Fae
      • Fiendling
      • Firmalite
      • Gaian
      • Gnome
      • Goblin
      • Gorgon
      • Human
      • Kobold
      • Mere
      • Orc
      • Shapeshifter
      • Stacian
      • Undead
      • Wilderkin
    • Character Classes >
      • Classes At A Glance
      • Playable Classes >
        • Assassin (Martial)
        • Berserker (Martial)
        • Field Medic (Martial)
        • Knight (Martial)
        • Marksman (Martial)
        • Plague Doctor (Martial)
        • Scoundrel (Martial)
        • Warrior (Martial)
        • Avatar (Mage)
        • Blink Mage (Mage)
        • Blood Mage (Mage)
        • Elementalist (Mage)
        • Enchanter (Mage)
        • Force Mage (Mage)
        • Necromancer (Mage)
        • Shadow Mage (Mage)
        • Sorcerer (Mage)
        • Dynamancer (Hybrid)
        • Harlequin (Hybrid)
        • Paladin (Hybrid)
      • In Development >
        • Legionnaire (Martial)
        • Scout (Martial)
        • Illusionist (Mage)
        • Muse (Mage)
        • Neuromancer (Mage)
        • Oracle (Mage)
        • Summoner (Mage)
        • Thaumaturgist (Mage)
        • Wizard (Mage)
        • Antiquarian (Hybrid)
        • Druid (Hybrid)
        • Priest (Hybrid)
        • Warlock (Hybrid)
    • Perks
  • Items & Equipment
    • Melee Weapons
    • Ranged Weapons
    • Armor & Clothing
    • Potions & Equipment >
      • Potions
      • Equipment, Traps, & Tools
    • Magical Objects >
      • Magic Weapons
      • Magic Armor & Clothing
      • Magic Items
  • Monsters & Encounters
    • Monster Rules - Simple & Advanced
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    • Simple Monsters >
      • Elementals
      • Fauna
      • Humanoids
      • Mages
      • Monstrosities
      • Oozes
      • Undead
    • Advanced Monsters >
      • Celestials
      • Dragons
      • Fiends
      • Undead
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