Chimera, Holocene (WIP)Expected threat level: moderate to high
Hulking, malformed undead that form from the remains of cannibals exposed to powerful dark energy. Ghouls have an insatiable hunger for living flesh--any living flesh--and spend their wretched un-lives attempting to satisfy it. While they can show cunning when faced with an obstacle, they are driven by their hunger first, and will always revert to feeding when given the opportunity. The only time that Ghouls ever display restraint is when bound in the service of a powerful necromancer, or a greater monster who provides them with more than they can get themselves, though they will buck this control and turn on their master at the earliest chance.
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VTT Tokens
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Tags: undead, humanoid
Tendencies: hunts relentlessly, seeking living meat. The first signs of a Ghoul incursion in a region are usually viciously butchered wildlife and livestock, or brutal murders that leave only mauled bones behind. Will occasionally band together in groups of 2-5 to increase their chances of bringing down prey, though will fight each other if not enough meat can be found.
Tactics: Ghouls will attempt to rush a single target and bring it down quickly to feed. A "healthy" Ghoul may fight to kill other threats before engaging in a feeding, but a damaged Ghoul will attempt to carry off whatever scraps it can, or even consume small nearby creatures like rodents, to recover slightly before returning to pursue a battle.
Senses: darkvision 120ft., hearing 300ft., other perception 120ft.
Tendencies: hunts relentlessly, seeking living meat. The first signs of a Ghoul incursion in a region are usually viciously butchered wildlife and livestock, or brutal murders that leave only mauled bones behind. Will occasionally band together in groups of 2-5 to increase their chances of bringing down prey, though will fight each other if not enough meat can be found.
Tactics: Ghouls will attempt to rush a single target and bring it down quickly to feed. A "healthy" Ghoul may fight to kill other threats before engaging in a feeding, but a damaged Ghoul will attempt to carry off whatever scraps it can, or even consume small nearby creatures like rodents, to recover slightly before returning to pursue a battle.
Senses: darkvision 120ft., hearing 300ft., other perception 120ft.
Endurance
Health: 50
If Health is reduced to 0, this creature dies, regardless of how many Wounds it has.
Wound Threshold: 10
If creature takes this much damage in a single Turn, it suffers a Wound.
Number of Wounds: 4
If creature suffers this many Wounds, it dies instantly.
Grievous Wounds:
If this creature suffers a Wound as a result of the specified Damage Type below, it suffers the additional effect listed.
Each effect can be suffered only once.
( ) Ardent (1st): The Ghoul's Ravenous Bite only grants it +2 Stamina, and its Stamina Capacity is reduced to 5.
( ) Ardent (2nd): The Ghoul's Ravenous Bite no longer grants it any Stamina, and its Feral Hunger feature is removed.
If Health is reduced to 0, this creature dies, regardless of how many Wounds it has.
Wound Threshold: 10
If creature takes this much damage in a single Turn, it suffers a Wound.
Number of Wounds: 4
If creature suffers this many Wounds, it dies instantly.
Grievous Wounds:
If this creature suffers a Wound as a result of the specified Damage Type below, it suffers the additional effect listed.
Each effect can be suffered only once.
( ) Ardent (1st): The Ghoul's Ravenous Bite only grants it +2 Stamina, and its Stamina Capacity is reduced to 5.
( ) Ardent (2nd): The Ghoul's Ravenous Bite no longer grants it any Stamina, and its Feral Hunger feature is removed.
Strengths & Weaknesses
Slashing - Thick Skin. If a Ghoul would take Slashing Damage, reduce it by 3, to a minimum of 0.
Infernal Empowerment. If a Ghoul would take any amount of Infernal Damage, reduce it to 1. The next time it damages a creature with, it deals +1 Infernal Damage.
Ardent Weakness. If a Ghoul would take Ardent damage, add +2d4 to the damage total.
Infernal Empowerment. If a Ghoul would take any amount of Infernal Damage, reduce it to 1. The next time it damages a creature with, it deals +1 Infernal Damage.
Ardent Weakness. If a Ghoul would take Ardent damage, add +2d4 to the damage total.
Special Features
Feral Hunger. A Ghoul that reaches 0 Stamina gains +2 to its Attack rolls, and will pursue the nearest living creature regardless of other circumstances.
Bloodlust. The Ghoul gains +1 to its attack rolls against a target that is suffering the Bleeding or Impaled conditions.
Bloodlust. The Ghoul gains +1 to its attack rolls against a target that is suffering the Bleeding or Impaled conditions.
Actions
Slash. (Melee attack, 5ft. range, 1 target, +3 bonus to hit). Deals 1d4 Slashing Damage.
Ravenous Bite. (Melee attack, 5ft. range, 1 target. +5 to hit). Deals 1d6+4 Piercing Damage. When it hits a living creature with this attack, the Ghoul gains 2d4 Stamina.
Ravenous Bite. (Melee attack, 5ft. range, 1 target. +5 to hit). Deals 1d6+4 Piercing Damage. When it hits a living creature with this attack, the Ghoul gains 2d4 Stamina.
Advanced Actions
Frenzy (Cost: 3 Stamina). Make two Slash Attacks. If both hit the same target, make a Ravenous Bite attack against that target as part of the same Action.
Regenerate (Cost: 4 Stamina). The Ghoul recovers 10 Health.
Regenerate (Cost: 4 Stamina). The Ghoul recovers 10 Health.
Stamina Capacity: 9 Stamina Regeneration: 0 |
Mana Capacity: 0 Mana Regeneration: 0 |
Harvestable Loot (if trained):
-Ghoul Fangs x1d4, takes 1 minute to remove full set.
-Ghoul Liver, takes 10 minutes to harvest.
-Ghoul Fangs x1d4, takes 1 minute to remove full set.
-Ghoul Liver, takes 10 minutes to harvest.
Devourer Worm (WIP)Expected threat level: moderate to high
Hulking, malformed undead that form from the remains of cannibals exposed to powerful dark energy. Ghouls have an insatiable hunger for living flesh--any living flesh--and spend their wretched un-lives attempting to satisfy it. While they can show cunning when faced with an obstacle, they are driven by their hunger first, and will always revert to feeding when given the opportunity. The only time that Ghouls ever display restraint is when bound in the service of a powerful necromancer, or a greater monster who provides them with more than they can get themselves, though they will buck this control and turn on their master at the earliest chance.
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VTT Tokens:
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Tags: undead, humanoid
Tendencies: hunts relentlessly, seeking living meat. The first signs of a Ghoul incursion in a region are usually viciously butchered wildlife and livestock, or brutal murders that leave only mauled bones behind. Will occasionally band together in groups of 2-5 to increase their chances of bringing down prey, though will fight each other if not enough meat can be found.
Tactics: Ghouls will attempt to rush a single target and bring it down quickly to feed. A "healthy" Ghoul may fight to kill other threats before engaging in a feeding, but a damaged Ghoul will attempt to carry off whatever scraps it can, or even consume small nearby creatures like rodents, to recover slightly before returning to pursue a battle.
Senses: darkvision 120ft., hearing 300ft., other perception 120ft.
Tendencies: hunts relentlessly, seeking living meat. The first signs of a Ghoul incursion in a region are usually viciously butchered wildlife and livestock, or brutal murders that leave only mauled bones behind. Will occasionally band together in groups of 2-5 to increase their chances of bringing down prey, though will fight each other if not enough meat can be found.
Tactics: Ghouls will attempt to rush a single target and bring it down quickly to feed. A "healthy" Ghoul may fight to kill other threats before engaging in a feeding, but a damaged Ghoul will attempt to carry off whatever scraps it can, or even consume small nearby creatures like rodents, to recover slightly before returning to pursue a battle.
Senses: darkvision 120ft., hearing 300ft., other perception 120ft.
Endurance
Health: 50
If Health is reduced to 0, this creature dies, regardless of how many Wounds it has.
Wound Threshold: 10
If creature takes this much damage in a single Turn, it suffers a Wound.
Number of Wounds: 4
If creature suffers this many Wounds, it dies instantly.
Grievous Wounds:
If this creature suffers a Wound as a result of the specified Damage Type below, it suffers the additional effect listed.
Each effect can be suffered only once.
( ) Ardent (1st): The Ghoul's Ravenous Bite only grants it +2 Stamina, and its Stamina Capacity is reduced to 5.
( ) Ardent (2nd): The Ghoul's Ravenous Bite no longer grants it any Stamina, and its Feral Hunger feature is removed.
If Health is reduced to 0, this creature dies, regardless of how many Wounds it has.
Wound Threshold: 10
If creature takes this much damage in a single Turn, it suffers a Wound.
Number of Wounds: 4
If creature suffers this many Wounds, it dies instantly.
Grievous Wounds:
If this creature suffers a Wound as a result of the specified Damage Type below, it suffers the additional effect listed.
Each effect can be suffered only once.
( ) Ardent (1st): The Ghoul's Ravenous Bite only grants it +2 Stamina, and its Stamina Capacity is reduced to 5.
( ) Ardent (2nd): The Ghoul's Ravenous Bite no longer grants it any Stamina, and its Feral Hunger feature is removed.
Strengths & Weaknesses
Slashing - Thick Skin. If a Ghoul would take Slashing Damage, reduce it by 3, to a minimum of 0.
Infernal Empowerment. If a Ghoul would take any amount of Infernal Damage, reduce it to 1. The next time it damages a creature with, it deals +1 Infernal Damage.
Ardent Weakness. If a Ghoul would take Ardent damage, add +2d4 to the damage total.
Infernal Empowerment. If a Ghoul would take any amount of Infernal Damage, reduce it to 1. The next time it damages a creature with, it deals +1 Infernal Damage.
Ardent Weakness. If a Ghoul would take Ardent damage, add +2d4 to the damage total.
Special Features
Feral Hunger. A Ghoul that reaches 0 Stamina gains +2 to its Attack rolls, and will pursue the nearest living creature regardless of other circumstances.
Bloodlust. The Ghoul gains +1 to its attack rolls against a target that is suffering the Bleeding or Impaled conditions.
Bloodlust. The Ghoul gains +1 to its attack rolls against a target that is suffering the Bleeding or Impaled conditions.
Actions
Slash. (Melee attack, 5ft. range, 1 target, +3 bonus to hit). Deals 1d4 Slashing Damage.
Ravenous Bite. (Melee attack, 5ft. range, 1 target. +5 to hit). Deals 1d6+4 Piercing Damage. When it hits a living creature with this attack, the Ghoul gains 2d4 Stamina.
Ravenous Bite. (Melee attack, 5ft. range, 1 target. +5 to hit). Deals 1d6+4 Piercing Damage. When it hits a living creature with this attack, the Ghoul gains 2d4 Stamina.
Advanced Actions
Frenzy (Cost: 3 Stamina). Make two Slash Attacks. If both hit the same target, make a Ravenous Bite attack against that target as part of the same Action.
Regenerate (Cost: 4 Stamina). The Ghoul recovers 10 Health.
Regenerate (Cost: 4 Stamina). The Ghoul recovers 10 Health.
Stamina Capacity: 9 Stamina Regeneration: 0 |
Mana Capacity: 0 Mana Regeneration: 0 |
Harvestable Loot (if trained):
-Ghoul Fangs x1d4, takes 1 minute to remove full set.
-Ghoul Liver, takes 10 minutes to harvest.
-Ghoul Fangs x1d4, takes 1 minute to remove full set.
-Ghoul Liver, takes 10 minutes to harvest.
Gobblehobb (WIP)Expected threat level: moderate to high
Hulking, malformed undead that form from the remains of cannibals exposed to powerful dark energy. Ghouls have an insatiable hunger for living flesh--any living flesh--and spend their wretched un-lives attempting to satisfy it. While they can show cunning when faced with an obstacle, they are driven by their hunger first, and will always revert to feeding when given the opportunity. The only time that Ghouls ever display restraint is when bound in the service of a powerful necromancer, or a greater monster who provides them with more than they can get themselves, though they will buck this control and turn on their master at the earliest chance.
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VTT Tokens:
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Tags: undead, humanoid
Tendencies: hunts relentlessly, seeking living meat. The first signs of a Ghoul incursion in a region are usually viciously butchered wildlife and livestock, or brutal murders that leave only mauled bones behind. Will occasionally band together in groups of 2-5 to increase their chances of bringing down prey, though will fight each other if not enough meat can be found.
Tactics: Ghouls will attempt to rush a single target and bring it down quickly to feed. A "healthy" Ghoul may fight to kill other threats before engaging in a feeding, but a damaged Ghoul will attempt to carry off whatever scraps it can, or even consume small nearby creatures like rodents, to recover slightly before returning to pursue a battle.
Senses: darkvision 120ft., hearing 300ft., other perception 120ft.
Tendencies: hunts relentlessly, seeking living meat. The first signs of a Ghoul incursion in a region are usually viciously butchered wildlife and livestock, or brutal murders that leave only mauled bones behind. Will occasionally band together in groups of 2-5 to increase their chances of bringing down prey, though will fight each other if not enough meat can be found.
Tactics: Ghouls will attempt to rush a single target and bring it down quickly to feed. A "healthy" Ghoul may fight to kill other threats before engaging in a feeding, but a damaged Ghoul will attempt to carry off whatever scraps it can, or even consume small nearby creatures like rodents, to recover slightly before returning to pursue a battle.
Senses: darkvision 120ft., hearing 300ft., other perception 120ft.
Endurance
Health: 50
If Health is reduced to 0, this creature dies, regardless of how many Wounds it has.
Wound Threshold: 10
If creature takes this much damage in a single Turn, it suffers a Wound.
Number of Wounds: 4
If creature suffers this many Wounds, it dies instantly.
Grievous Wounds:
If this creature suffers a Wound as a result of the specified Damage Type below, it suffers the additional effect listed.
Each effect can be suffered only once.
( ) Ardent (1st): The Ghoul's Ravenous Bite only grants it +2 Stamina, and its Stamina Capacity is reduced to 5.
( ) Ardent (2nd): The Ghoul's Ravenous Bite no longer grants it any Stamina, and its Feral Hunger feature is removed.
If Health is reduced to 0, this creature dies, regardless of how many Wounds it has.
Wound Threshold: 10
If creature takes this much damage in a single Turn, it suffers a Wound.
Number of Wounds: 4
If creature suffers this many Wounds, it dies instantly.
Grievous Wounds:
If this creature suffers a Wound as a result of the specified Damage Type below, it suffers the additional effect listed.
Each effect can be suffered only once.
( ) Ardent (1st): The Ghoul's Ravenous Bite only grants it +2 Stamina, and its Stamina Capacity is reduced to 5.
( ) Ardent (2nd): The Ghoul's Ravenous Bite no longer grants it any Stamina, and its Feral Hunger feature is removed.
Strengths & Weaknesses
Slashing - Thick Skin. If a Ghoul would take Slashing Damage, reduce it by 3, to a minimum of 0.
Infernal Empowerment. If a Ghoul would take any amount of Infernal Damage, reduce it to 1. The next time it damages a creature with, it deals +1 Infernal Damage.
Ardent Weakness. If a Ghoul would take Ardent damage, add +2d4 to the damage total.
Infernal Empowerment. If a Ghoul would take any amount of Infernal Damage, reduce it to 1. The next time it damages a creature with, it deals +1 Infernal Damage.
Ardent Weakness. If a Ghoul would take Ardent damage, add +2d4 to the damage total.
Special Features
Feral Hunger. A Ghoul that reaches 0 Stamina gains +2 to its Attack rolls, and will pursue the nearest living creature regardless of other circumstances.
Bloodlust. The Ghoul gains +1 to its attack rolls against a target that is suffering the Bleeding or Impaled conditions.
Bloodlust. The Ghoul gains +1 to its attack rolls against a target that is suffering the Bleeding or Impaled conditions.
Actions
Slash. (Melee attack, 5ft. range, 1 target, +3 bonus to hit). Deals 1d4 Slashing Damage.
Ravenous Bite. (Melee attack, 5ft. range, 1 target. +5 to hit). Deals 1d6+4 Piercing Damage. When it hits a living creature with this attack, the Ghoul gains 2d4 Stamina.
Ravenous Bite. (Melee attack, 5ft. range, 1 target. +5 to hit). Deals 1d6+4 Piercing Damage. When it hits a living creature with this attack, the Ghoul gains 2d4 Stamina.
Advanced Actions
Frenzy (Cost: 3 Stamina). Make two Slash Attacks. If both hit the same target, make a Ravenous Bite attack against that target as part of the same Action.
Regenerate (Cost: 4 Stamina). The Ghoul recovers 10 Health.
Regenerate (Cost: 4 Stamina). The Ghoul recovers 10 Health.
Stamina Capacity: 9 Stamina Regeneration: 0 |
Mana Capacity: 0 Mana Regeneration: 0 |
Harvestable Loot (if trained):
-Ghoul Fangs x1d4, takes 1 minute to remove full set.
-Ghoul Liver, takes 10 minutes to harvest.
-Ghoul Fangs x1d4, takes 1 minute to remove full set.
-Ghoul Liver, takes 10 minutes to harvest.
Hydra (Celeri) WIP
Expected threat level: moderate to high
Hulking, malformed undead that form from the remains of cannibals exposed to powerful dark energy. Ghouls have an insatiable hunger for living flesh--any living flesh--and spend their wretched un-lives attempting to satisfy it. While they can show cunning when faced with an obstacle, they are driven by their hunger first, and will always revert to feeding when given the opportunity. The only time that Ghouls ever display restraint is when bound in the service of a powerful necromancer, or a greater monster who provides them with more than they can get themselves, though they will buck this control and turn on their master at the earliest chance.
Hulking, malformed undead that form from the remains of cannibals exposed to powerful dark energy. Ghouls have an insatiable hunger for living flesh--any living flesh--and spend their wretched un-lives attempting to satisfy it. While they can show cunning when faced with an obstacle, they are driven by their hunger first, and will always revert to feeding when given the opportunity. The only time that Ghouls ever display restraint is when bound in the service of a powerful necromancer, or a greater monster who provides them with more than they can get themselves, though they will buck this control and turn on their master at the earliest chance.
Might 5
Precision 3 Cleverness 4 |
Knowledge 1
Willpower 2 Fortitude 6 |
Speed: 30ft.
Armor: 9 Size: Medium |
Type: Humanoid (any), Undead
Detection: 5 |
Tags: undead, humanoid
Tendencies: hunts relentlessly, seeking living meat. The first signs of a Ghoul incursion in a region are usually viciously butchered wildlife and livestock, or brutal murders that leave only mauled bones behind. Will occasionally band together in groups of 2-5 to increase their chances of bringing down prey, though will fight each other if not enough meat can be found.
Tactics: Ghouls will attempt to rush a single target and bring it down quickly to feed. A "healthy" Ghoul may fight to kill other threats before engaging in a feeding, but a damaged Ghoul will attempt to carry off whatever scraps it can, or even consume small nearby creatures like rodents, to recover slightly before returning to pursue a battle.
Senses: darkvision 120ft., hearing 300ft., other perception 120ft.
Tendencies: hunts relentlessly, seeking living meat. The first signs of a Ghoul incursion in a region are usually viciously butchered wildlife and livestock, or brutal murders that leave only mauled bones behind. Will occasionally band together in groups of 2-5 to increase their chances of bringing down prey, though will fight each other if not enough meat can be found.
Tactics: Ghouls will attempt to rush a single target and bring it down quickly to feed. A "healthy" Ghoul may fight to kill other threats before engaging in a feeding, but a damaged Ghoul will attempt to carry off whatever scraps it can, or even consume small nearby creatures like rodents, to recover slightly before returning to pursue a battle.
Senses: darkvision 120ft., hearing 300ft., other perception 120ft.
Endurance
Health: 50
If Health is reduced to 0, this creature dies, regardless of how many Wounds it has.
Wound Threshold: 10
If creature takes this much damage in a single Turn, it suffers a Wound.
Number of Wounds: 4
If creature suffers this many Wounds, it dies instantly.
Grievous Wounds:
If this creature suffers a Wound as a result of the specified Damage Type below, it suffers the additional effect listed.
Each effect can be suffered only once.
( ) Ardent (1st): The Ghoul's Ravenous Bite only grants it +2 Stamina, and its Stamina Capacity is reduced to 5.
( ) Ardent (2nd): The Ghoul's Ravenous Bite no longer grants it any Stamina, and its Feral Hunger feature is removed.
If Health is reduced to 0, this creature dies, regardless of how many Wounds it has.
Wound Threshold: 10
If creature takes this much damage in a single Turn, it suffers a Wound.
Number of Wounds: 4
If creature suffers this many Wounds, it dies instantly.
Grievous Wounds:
If this creature suffers a Wound as a result of the specified Damage Type below, it suffers the additional effect listed.
Each effect can be suffered only once.
( ) Ardent (1st): The Ghoul's Ravenous Bite only grants it +2 Stamina, and its Stamina Capacity is reduced to 5.
( ) Ardent (2nd): The Ghoul's Ravenous Bite no longer grants it any Stamina, and its Feral Hunger feature is removed.
Strengths & Weaknesses
Slashing - Thick Skin. If a Ghoul would take Slashing Damage, reduce it by 3, to a minimum of 0.
Infernal Empowerment. If a Ghoul would take any amount of Infernal Damage, reduce it to 1. The next time it damages a creature with, it deals +1 Infernal Damage.
Ardent Weakness. If a Ghoul would take Ardent damage, add +2d4 to the damage total.
Infernal Empowerment. If a Ghoul would take any amount of Infernal Damage, reduce it to 1. The next time it damages a creature with, it deals +1 Infernal Damage.
Ardent Weakness. If a Ghoul would take Ardent damage, add +2d4 to the damage total.
Special Features
Feral Hunger. A Ghoul that reaches 0 Stamina gains +2 to its Attack rolls, and will pursue the nearest living creature regardless of other circumstances.
Bloodlust. The Ghoul gains +1 to its attack rolls against a target that is suffering the Bleeding or Impaled conditions.
Bloodlust. The Ghoul gains +1 to its attack rolls against a target that is suffering the Bleeding or Impaled conditions.
Actions
Slash. (Melee attack, 5ft. range, 1 target, +3 bonus to hit). Deals 1d4 Slashing Damage.
Ravenous Bite. (Melee attack, 5ft. range, 1 target. +5 to hit). Deals 1d6+4 Piercing Damage. When it hits a living creature with this attack, the Ghoul gains 2d4 Stamina.
Ravenous Bite. (Melee attack, 5ft. range, 1 target. +5 to hit). Deals 1d6+4 Piercing Damage. When it hits a living creature with this attack, the Ghoul gains 2d4 Stamina.
Advanced Actions
Frenzy (Cost: 3 Stamina). Make two Slash Attacks. If both hit the same target, make a Ravenous Bite attack against that target as part of the same Action.
Regenerate (Cost: 4 Stamina). The Ghoul recovers 10 Health.
Regenerate (Cost: 4 Stamina). The Ghoul recovers 10 Health.
Stamina Capacity: 9 Stamina Regeneration: 0 |
Mana Capacity: 0 Mana Regeneration: 0 |
Harvestable Loot (if trained):
-Ghoul Fangs x1d4, takes 1 minute to remove full set.
-Ghoul Liver, takes 10 minutes to harvest.
-Ghoul Fangs x1d4, takes 1 minute to remove full set.
-Ghoul Liver, takes 10 minutes to harvest.