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- Game Master’s Worldbook
Game Master’s Worldbook
This book contains the best tools and templates I ever made for myself to make writing, worldbuilding, and GMing easier. The first time I took it to a convention, my whole stock sold out. Only the rules reference section is Relict-specific; everything else in here could be used for any worldbuilding or GMing project! -CD Corrigan
This workbook has over 200 pages of categorized note space, reference material, and brainstorming prompts to help tabletop Game Masters build, run, and organize their game worlds. Create settlements, NPCs, and quests with ease, track your player's character histories, keep a log of your group's sessions, plan encounters and quests, and more!
The organizational tools and note space in this book should be suitable not just for Relict games, but for any system or creative project that involves worldbuilding. This book can be filled out ahead of time and used as a "world bible," filled out over time to keep track of the world's canon as it's established, or (my preference), a bit of both.
Book Sections:
- Reference Material
- Game Master Tools
- Random Name Tables
- World Calibration Sheet
- Blank Map Grids
- Overworld scale to encounter scale
- World History
- Timelines
- Myths, Pantheons, & Legends
- Factions & Organizations
- Locations
- Regions, Settlements, & Points of Interest
- NPCs
- Quests
- Initiative Tracker Pages
- Session Notes Pages
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